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We want you to thrive at every stage of your life. Coming Soon. Just Launched. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who is named after Greek mythology 's three Fates , reprimand Cygna, telling her that it is not their place to play gods.
Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an unforeseen infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the " Transcendence " draft on her, transforming her into a swan and banishing her from the pattern the name Cygna is the feminine form of swan in Latin. Hetchel names the child Bobbin and cares for him as her own.
Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday "until his coming of age seventeen years hence", as it is described in the game's Audio Drama.
Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins. On his birthday, Bobbin is summoned by the Elders in order to determine his fate. But after they punish Hetchel with the "Transcendence" draft for educating Bobbin, a swan comes. She casts the "Transcendence" draft on all the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky. Hetchel, who is now a cygnet , tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world.
Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually, he encounters a Cleric who is after the Scrying Sphere of the Glassmakers, the swords of the Blacksmiths, and the products of the Shepherds.
The Cleric claims the Weaver's distaff to rule the world with an army of the undead , thus fulfilling the prophecies. By playing the draft of "Opening" on a nearby graveyard, he tears the fabric of the universe apart and allows an entity called "Chaos" to enter.
Chaos kills the cleric and summons an army of undead to destroy the earth. Bobbin reclaims the distaff from the dead cleric and heals many of the tears in the pattern, along the way helping many of his previous acquaintances, who were hurt or killed by Chaos's army. Finally, he battles Chaos, who is striving to take control of the great Loom on his native island.
The battle ends as Chaos kills his stepmother using draft "Unmaking. Bobbin then destroys the great Loom using the same draft. He is joined by his mother and the other Weavers and is told that one half of the world will be ruled by Chaos while the Weavers will stay in the other half and that with time, they may gain enough power to challenge Chaos again. Bobbin casts "Transcendence" upon himself, and with the aid of his mother and the other villagers in their swan forms, he flies away, carrying the ripple across the world.
His friends watch the flock of the swans flies away; it remains unclear whether Bobbin has left them in Chaos's realm or has saved them. Originally, Loom was to be the first game of a trilogy. Aside from the "cliffhanger" ending, the game contained several other hints pointing toward a sequel—for example, one of the "scrying spheres" the player can find shows a scene of a volcanic eruption, which does not occur in the game, but can be caused by Temblor , one of the several unused spells listed in The Book of Patterns.
These sequels would wrap up open plot-threads and bring closure to the open ending of the original game, with Chaos eventually be defeated. However, Loom's original development team were now all working on other projects, and as Lucasfilm Games was a small company at that time, no one else could be found to do it; and so, they were canceled.
In a letter to the abandoned fan-made Loom sequel Chaos , Brian Moriarty detailed the following regarding his intended sequels: [2]. Brian Moriarty gave another, somewhat different account of potential sequels in the ACG interview: [3]. While the TurboGrafx port held slight graphic improvements these versions remained much the same.
This included vastly improved color graphics. Dialogue and scenes remained unchanged from the previous version. In addition, it featured a digital audio soundtrack with alternate versions of tracks played and looped after the regular versions had finished. The graphics were largely a continuation of those used in FM Towns version but with some minor improvements in some areas of the game.
It also featured an entire re-recorded musical soundtrack and full voiceover; this was the first "Talkie" SCUMM game made. However, this version had largely revised and rewritten dialogue. According to the designers, the dialogue was edited for lack of space—a single CD-ROM can only hold about 80 minutes of uncompressed audio data.
Some features were cut from the previous FM Towns version, such as multiple solutions to puzzles, many of the close-ups during dialogue and some sections of cut-scenes. Brian Moriaty has stated that he believes the FM Towns version to be the definitive version of Loom but fans of the game remain divided. A rather persistent and common misconception about Loom is that author Orson Scott Card helped make the original version, based on the fact that his name appears in the credits.
Card says on his website that this is untrue and that Moriarty put his name into the credits based on a brief conversation they had prior to the release. Unfortunately, there are currently known issues with the Underdogs' patch and audio synchronization. All of these versions of Loom can now be played on a variety of different platforms using the ScummVM virtual machine , although the FM Towns version currently suffers from a few audio-related problems and has several graphical glitches.
Steam community members have since provided a simple method to play the FM Towns version with a Steam copy of Loom. A form included in the package could be mailed to Lucasfilm Games as an order for an extra game disk providing MT support which was later also released as a downloadable patch. This disk also came with an additional overture which was played prior to the opening cutscene. The original package offered an audio tape with a 30 minute audio drama that explained the nature and history of the Loom world, and the circumstances of Bobbin's birth.
The game is a direct continuation of the story. The drama was enriched by original music composed by Jerry Gerber. Most of the actors of the audio drama reprised their roles for the "Talkie" version of the game.
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