When you are ready, go ahead and teleport into the Gardens and you will find yourself greeted with a different garden in each direction. To the West, you have the Winter Garden. To the East, you have the Spring Garden. To the South, you have the Autumn Garden. To the North, you have the Summer Garden. You will need to be sneaky and quick to avoid detection by the Elemental Guards on patrol. This is where wearing your light weight clothing comes into play.
In order to successfully navigate the gardens, you need to know where the safe spots are and run from one to another without letting the elemental guards seeing you. The Elementals can see exactly four squares ahead of them and follow very strict routes and having said that, getting caught will teleport you back to the fountain at the center to start over again. With your run on, go to the first of the safe spots after the Elemental passes you. The final moves of each of the gardens are a little tricky because there will be two to three elementals on different routes.
The best plan is to take some time at this point to observe the paths and frequency that these final guards move at. Once you have a good feel for how they interact time wise you can slide between them to the Sq'irk trees or the herb patches. Getting through a garden is much easier with run mode on. Low weight and good agility helps significantly to extend the period of time for running. Use super energy potions and weight reducing gear if possible.
A trip to the centre of the summer garden is approximately 50 seconds, whereas one to the herb patch is around 40 seconds. So this would give you around 70 trips per hour or 35 drinks per hour. Factor in the occasional misclick or lag and a realistic figure of 75K experience per hour seems achievable. Note that these figures assume constant running.
You have two options for rewards in the Sorceress' Garden: herbs up to dwarf weed, if you choose to pick the herbs near the tree, or sq'irk fruit to make sqi'rkjuice with. Sq'irkjuice currently offers the highest non-random thieving level boost, depending on the fruit. The main uses for sq'irkjuice are as follows:. If you fill your 28 inventory slots with the fruits and bank them, these are the following experience points given:.
Winter : total farming experience and 1, total thieving experience per trip, 70 thieving xp per fruit this involved getting 25 of the fruits you picked and adding them into 5 beer glasses. Spring : 1, total farming experience and 9, total thieving experience per trip, Autumn : 1, total farming experience and a whopping 21, thieving experience per trip, Summer : 1, total farming experience and an even more whopping 42, thieving experience per trip, 1, thieving xp per fruit this involved getting 28 of the fruits you picked and putting them into 14 beer glasses.
The spell used to teleport you to the garden is almost the same spell used to teleport you to the Rune Essence Mine. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Here are the maps. If you wish to return back to Al Kharid, just drink the water in the fountain. Now, Del-Monty is located in the garden capital, He will give you some useful advice Fruit: Drink:.
Due to the Sq'irks being virtually raw, I recommend you not going for the Sq'irk fruit just yet, since you will need five fruits for one glass of Winter Sq'irk Juice. Herbs on the other hand aren't too great either, but with a bit of luck, you can yield a few Tarromins and Harralanders. Perfect for that Herblore level you've been meaning to level up. I have a special secret about the Winter Garden Err, follow this simple guide!
First step, check where this Elemental is use the winter map for this. Second, if it matches the pictures, then click the Herb Patch. Aside from the herbs, Sq'irks and thieving experience, you will also receive a small amount of Farming experience when you Pick the Herbs and Sq'irk trees! Level 25 thieving is required, as we thaw out, and enter the land of the newborn bunnies, and sheep, in the garden of Spring!
The sq'irks this time are much better. Now instead of xp for one drink, you get 1, xp. This comes in handy if you are a thief. The herbs are better as well, your chances of getting harralander and tarromin are raised quite a bit. If you're lucky, you may even get an avantoe herb. Step Two: Now, move to the second spot, start running when the spirit is near the plant, as circled in blue below for colorblind people, look for the circle that has dots and a line in the middle of the circle, this is where you should go.
Step Three: Move to the third spot. Start running when the spirit goes a little bit after the plant for colorblind people, look for the circle that is filled in, this is where you should go.
Step Four: Move to the fourth spot, the squares indicate where the spirits should be when you start running, and the circle is where you go. Step Five: Move to the fifth spot. The squares indicate where the spirits can be before you start running. The circle is where you go. Step Six: Move to the sixth spot. The oval is where you go. Step Seven: Time to move to the tree, The squares indicate where the spirits can be before you start running.
Step Eight: Now, if you have no interest in the fruit, then you can go for the herbs. The oval is where you go, make sure that you are at tree though. The Sq'irk Fruits are now over-ripe. This is the second best time to drink them. But, the better the drink, the harder the maze, which you should know by now.
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