Score Breakdown Based on ratings. Rating: Blew my expectations away! Rating: 3. Great Concept, not a great game. By holypro Review Date: Jul 20, X Rating: 4.
Rating: 1. Rating: 6. Rating: 8. The game is actually pretty fun. A great solo experience, but player exploitation of inequities between the characters mar the multiplayer game. Great violent fighting game for the price. Rating: 7. There are three attack types: high, mid and low. Mashing on your desired attack button will throw out combo strings of up to three hits. As such, an average bout only ever lasts a couple of seconds. Legends maintains a loose interpretation of what constitutes fatal.
Add to that, weapons will often clip right through fighters causing absolutely no damage, while at other times completely miss their mark and still end up killing the other guy. Special abilities consist of grappling, parrying and shoving. Shoving can be used for a quick ring out if your opponent is teetering around the edge of the arena.
By holding up your guard and pressing the exact same attack button your opponent is using, you can open up your opponents defenses briefly for a counterattack; however, the spastic flailing nature of the combat system makes it impossible to tell what type of attack your opponent is using. There are nine different historical warlords, divided into one of three different fighter classes: the lightly-armored highly-mobile Guerillas, heavily-armored slow-moving Champions and the offensive powerhouse Berserkers.
The fighters' actions were motion captured and they have an authenticity to them that makes the combat feel more real and more violent than it would otherwise.
And boy, is it violent. Warriors can attack each other with high, medium, or low attacks or long-range attacks, and each warrior has an assortment of combos he can pull off by stringing together those attacks. Once fighters get in close and start slicing away at each other, limbs and heads go flying off with gusto. It's even possible to hit your opponent in the head with a long-range weapon, killing him instantly and ending the fight before it even begins.
Even attacks that don't result in dismemberment are often devastating if they land, injuring your warrior and making it impossible for him to perform certain attacks. Many fighting games maintain tension throughout fights because they aren't over until they're over--it's always possible for an opponent to come back and win it. Here, the realism, the possibility of injury and dismemberment, and the fact that it only takes a few attacks to kill your opponent result in a much greater emphasis on landing the first strike and on playing very defensively to prevent your opponent from sending your arm flying.
This fighting model causes some tense and exciting early match standoffs, particularly when playing against smart human opponents, as players shield, evade, and wait for their opponent to slip up and leave himself vulnerable. But much of that tension dissipates once the attacks start landing because it's often pretty clear with the first successful blows who is going to emerge victorious.
Things usually come to an end pretty quick once first blood is drawn. The game also fails to consistently maintain its sense of realism, resulting in some goofy moments that stand out all the more because of the way they contrast with the game's serious, bloody tone. In addition to health, each warrior has a stamina meter, which is crucial for blocking enemy attacks. If you continue blocking when this is depleted, you'll be stunned momentarily, giving your opponent an extremely valuable opportunity.
Because your stamina revives over time, however, you can just run in circles for a short time while it recharges. It's hard to imagine an actual Spartan quickly turning away from his adversary and running around wildly for a few seconds to catch his breath during a fight, but it's a valid tactic here. Sometimes limbs and heads fly off a bit too easily, and killed opponents often collapse more like rag dolls than human bodies. And it's rather humorous, in a bonus round that tasks you with cutting down hanging pig carcasses, to see the pigs fall after a powerful pirate head-butt.
The main single-player mode is Arcade, which takes your chosen warrior through a series of eight battles. As you progress, you unlock new weapons and armor that you can equip for that warrior in the future.
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