Enemy territory game settings




















It does however impact on the amount of debris shown from explosions. A screenshot comparison is provided above, and as can be seen the same exploded vehicle has differing levels of debris at High, Normal and Low. This means that in heavy combat by reducing this setting you can improve your FPS and possibly remove distracting bits of debris at the same time at the cost of some realism.

Thus both settings will be covered in combination, as they effectively control the way Shaders are used to alter image quality. The screenshot comparison above shows that between High and Normal the difference is indistinguishable, however at Low there is a clear decline in image quality, but an improvement in FPS.

Effects Level: This setting doesn't affect the in-game special effects from weapons and so forth. As the screenshot comparison above shows, the most noticeable impact of lowering the setting is the complete removal of all grass at the Low level. This improves performance and can also be a gameplay advantage, but it does reduce realism.

However importantly, lowering this setting can also remove vehicles from view in the distance, so for strategic reasons you should keep this setting at at Medium or High. Anti-Aliasing: Antialiasing is a method of smoothing the jaggedness of lines in 3D graphics. This setting has up to five options depending on your graphics card's capabilities: Off, 2x, 4x, 8x and 16x.

When set to Off, there is no additional Antialiasing used, and this provides the fastest performance. When set to 2x Antialiasing, this uses your graphics card to smooth out jagged lines at the cost of some FPS.

A script or configuration file is simply a text document that contains cvars and commands, in order to configure ET with the preferred settings or load scripts which perform some game function. By convention, configuration and script files use the extension. One thing to be aware of however is Notepad may save the files as filename.

Cfg files are straightforward for ETMain. You can call the cfg file whatever you want, and load it with the command "exec filename. This would load filename. If there is a file in the ETMain folder called autoexec.

The same process applies for all modifications, the difference being that issuing the command "exec filename. The same applies for autoexec. Thanks ReyalP. I'll adding them into the list at a later date, here is what they stand for: S - Serverinfo: included in the 'serverinfo', sometimes the cvar seems only used for this, other times it's a key server setting. Serverinfo is transmitted from server to client upon connect, and also I think in the heartbeat to etmaster.

U - Userinfo: this info is transmitted by client to the server on connect, and if changed. R - Read-only: you're not really meant to mess with this, usually set via some ingame function. I - Initialising: can only be set on game init, basicically put these into the startup command line.

A - Archive: settings that are kept in the etconfig. L - Latched: setting takes affect on the next map. It was originally published on the rtcw. My issue was that the game was being forced into xWhatever mode and not full screen. I have no idea how you learned about the command line options, but after trying your options I simply replaced your screen size with mine and voila. Hope your post helps others out there, this game rules!

For one, everything is stretched horizontally. A new machine and Windows 8. Thanks Kirk! Are you sure you modified the shortcut correctly?

Guessing this is because you have Display Scaling on. You can also look at the conclusion of this guide to lock or unlock the 30FPS framerate cap the game has, if you feel that is contributing to mouse lag or control jerkiness. Finally check the Control Commands under the Advanced Tweaking section for more mouse tweaking options. Update: As of the 1. That is, each vehicle can have a different mouse sensitivity to suit your tastes. To set these, you will need to use the following new command variables see the Advanced Tweaking section.

Note that Pitch is vertical sensitivity, Yaw is horizontal sensitivity:. This section contains the main graphics and audio settings, and almost all the settings here have an impact on performance.

Volume, Music Volume: These sliders control the overall volume and the music volume in the game and have no performance impact, so can be adjusted to taste. Use Compressed Sounds: When ticked, the game uses compression to reduce the amount of system memory that sounds take up. This can help if you're low on RAM.

Sound compression can result in some loss in audio quality, though in practice I could not notice the difference. If you want the absolute best quality audio untick this option, but for the most part leaving it ticked is optimal. Speaker Setup: Select the correct speaker mode to match your current configuration.

If you've changed your sound device recently or are having problems, click the 'Redetect Audio Devices' button. This method can be buggy, but is worth a try. Brightness, Gamma: These sliders control the overall brightness of the image. Adjust to suit your taste, as they have no performance impact. Fullscreen: If ticked the game runs in fullscreen mode, if unticked the game runs in windowed mode.

For optimal performance and stability, fullscreen mode is recommended to prevent any issues with Windows Memory Management. Aspect Ratio: This setting determines the ratio of width to height of the onscreen image. If you run a normal display device, is the correct aspect ratio choice. Resolution: This setting determines the Resolution of the game image, shown in pixels wide by pixels high, at a particular aspect ratio.



0コメント

  • 1000 / 1000